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easy solution for rubik's cube  
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"solving the rubiks cube"

- Created by Joseph Gopiramesh

 

how to solve a rubiks cube

This world's most famous puzzle rubik's cube was invented by Erno Rubikt back in 1974. Since then many gamers have taken up the challenge to restore a mixed Rubik's cube to it's colorful and perfect original configuration, only to find the solution lingering just out of their grasp time and time again. But the Rubik's cube, it seemed, had defeated all.

But some intelligent gamers went on to work to take down the frustrating cube. Amazingly, not only did they discover a solution, they formulated many of them, ranging from beginner-level to advanced. In this site we are going to explain you very easy beginner level solution.

There are many sites you can find over internet for solving rubik's cube. But I found most of the sites are making life very difficult for beginners. So I thought why shouldn't I create a site which would help the beginners. So I created this site. I tried my best to explain elaborately then and there with pictures. I should point out that the solution in this site is for beginner-level only. There are many methods adopted in solving rubik's cube. Some of the famous methods are explained here.

Fridrich method for solving rubik's cube

The Fridrich method first works to solve a cross-shaped arrangement of pieces on the first layer. The remainder of the first layer and the rest of the second layer are then solved together, in what are referred to as "corner-edge pairs" or slots. Finally, the last layer is solved in two steps — first, all of the cubies in the layer are oriented to form a solid color (but without the individual pieces being in their correct places on the cube). This step is referred to as orientation and usually is performed with a single algorithm known as OLL (Orientation of Last Layer). Then, all of those cubies are permuted to their correct spots. This is also usually performed as a single algorithm known as PLL (Permutation of Last Layer).
The Fridrich method is a widely-used speedcubing method. Its popularity stems from the speed at which it can be easily performed. Besides the first step, which can be planned during the customary 15-second inspection time, the entire solve of the cube consists of executing predefined algorithms based on the state of the cube.

Petrus method for solving rubik's cube

The Petrus method first works to solve a 2x2x2 block of the cube. This block is then extended to a solved 2x2x3 block. All edges are then oriented, and then the remaining two sides of the cube are then solved using only a few algorithms. Petrus developed this method to address what he felt were inherent inefficiencies in layer-by-layer approaches, which he explains in his method's tutorial: "When you have completed the first layer, you can do nothing without breaking it up. So you break it, do something useful, then restore it. Break it, do something, restore it. Again and again. In a good solution you do something useful all the time. The first layer is in the way of the solution, not a part of it!". This method uses significantly fewer turns than a layers approach, and is often used as the basis for fewest moves competition solutions.

Roux method for solving rubik's cube

The first step of the Roux method is the formation of a 3x2x1 block. The 3x2x1 block is usually placed in the lower portion of the left layer. The second step is to create another 3x2x1 on the opposite layer. The remaining four corners are then solved, which leaves six edges and four centers that are solved in the last step.
This method makes more efficient use of the standard 15 second inspection time, since one can plan the solution of 5 pieces rather than 4 for the Fridrich and Petrus method. It also isn't as dependent on algorithm memorizing as the Fridrich method, since all but the third step is done with intuition as opposed to predefined sets of algorithms. Because of this, however, the solve may not be executed as quickly as a solve done with the Fridrich method. It doesn't require as many cube rotations as the Fridrich method, so it is easier to look ahead while solving i.e. solving a collection of pieces and at the same time looking for the solution to the next step.

Corners-first method for solving rubik's cube

This method involves solving the corners then finishing the edges with slice turns. Corners-first solutions were common in the 1980s, with one of the most popular methods that of 1982 world champion Minh Thai. Currently corners-first solutions are less common among speedsolvers, though popular solutions for the 2x2x2 are based on these methods.

Our Method for solving rubik's cube

Our method is little like Fridrich method. First we form a cross in the first layer. Then we put the corners correctly. Then solve the second layer. Then form a cross in the top layer and then we put the corners correctly.

It is easy to learn. If you want to be able to solve the rubik's cube in 20 seconds, this is not the page for you: check out the speed cubing in some other sites. The faster solutions generally require considerably more memorization and practice. If this is your first time, solving the rubik's cube, I think you've come to the right place.

Since solving the rubik's cube puzzle will involve you having to turn different sides of the cube different directions, I have come up with the following symbols that you will need to be familiar with in order to successfully solve this puzzle. It should only take a few minutes of study to fully understand all of them. Click on terminology and have a look at them. In the solution page you can find, how to solve a rubiks cube very easily with the help of animations.

 

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